Procedural Map Generation
This project aims to generate terrains in Unity3D using Perlin noise and FBM noise. I have developed a utility tool to create simple texture map which can be further used to create complete terrain.
| Status | In development | 
| Platforms | HTML5 | 
| Author | SoulFul Games | 
| Made with | Unity | 







Leave a comment
Log in with itch.io to leave a comment.